Volume 14 (2026)
Volume 13 (2025)
Volume 12 (2024)
Volume 11 (2023)
Volume 10 (2022)
Volume 9 (2021)
Volume 8 (2020)
Volume 7 (2019)
Volume 6 (2018)
Volume 5 (2017)
Volume 4 (2016)
Volume 3 (2015)
Volume 2 (2014)
Volume 1 (2013)
H.3.2.6. Games and infotainment
Harnessing Machine Learning for Procedural Content Generation in Gaming: A Comprehensive Review

Shaqayeq Saffari; Morteza Dorrigiv; Farzin Yaghmaee

Volume 12, Issue 4 , October 2024, , Pages 583-597

https://doi.org/10.22044/jadm.2025.15016.2603

Abstract
  Procedural Content Generation (PCG) through automated and algorithmic content generation is an active research field in the gaming industry. Recently, Machine Learning (ML) approaches have played a pivotal role in advancing this area. While recent studies have primarily focused on examining one or a ...  Read More