H. Kamali Ardakani; Seyed A. Mousavinia; F. Safaei
Abstract
Stereo machine vision can be used as a Space Sampling technique and the cameras parameters and configuration can effectively change the number of Samples in each Volume of space called Space Sampling Density (SSD). Using the concept of Voxels, this paper presents a method to optimize the geometric configuration ...
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Stereo machine vision can be used as a Space Sampling technique and the cameras parameters and configuration can effectively change the number of Samples in each Volume of space called Space Sampling Density (SSD). Using the concept of Voxels, this paper presents a method to optimize the geometric configuration of the cameras to maximize the SSD which means minimizing the Voxel volume and reducing the uncertainty in localizing an object in 3D space. Each pixel’s field of view (FOV) is considered as a skew pyramid. The uncertainty region will be created from the intersection of two pyramids associated with any of the cameras. Then, the mathematical equation of the uncertainty region is developed based on the correspondence field as a criterion for the localization error, including depth error as well as X and Y axes error. This field is completely dependent on the internal and external parameters of the cameras. Given the mathematical equation of localization error, the camera’s configuration optimization is addressed in a stereo vision system. Finally, the validity of the proposed method is examined by simulation and empirical results. These results show that the localization error will be significantly decreased in the optimized camera configuration.
H.6.5.2. Computer vision
M. Karami; A. Moosavie nia; M. Ehsanian
Abstract
In this paper we address the problem of automatic arrangement of cameras in a 3D system to enhance the performance of depth acquisition procedure. Lacking ground truth or a priori information, a measure of uncertainty is required to assess the quality of reconstruction. The mathematical model of iso-disparity ...
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In this paper we address the problem of automatic arrangement of cameras in a 3D system to enhance the performance of depth acquisition procedure. Lacking ground truth or a priori information, a measure of uncertainty is required to assess the quality of reconstruction. The mathematical model of iso-disparity surfaces provides an efficient way to estimate the depth estimation uncertainty which is believed to be related to the baseline length, focal length, panning angle and the pixel resolution in a stereo vision system. Accordingly, we first present analytical relations for fast estimation of the embedded uncertainty in depth acquisition and then these relations, along with the 3D sampling arrangement are employed to define a cost function. The optimal camera arrangement will be determined by minimizing the cost function with respect to the system parameters and the required constraints. Finally, the proposed algorithm is implemented on some 3D models. The simulation results demonstrate significant improvement (up to 35%) in depth uncertainty in the achieved depth maps compared with the traditional rectified camera setup.
H.3.2.2. Computer vision
H. Hosseinpour; Seyed A. Moosavie nia; M. A. Pourmina
Abstract
Virtual view synthesis is an essential part of computer vision and 3D applications. A high-quality depth map is the main problem with virtual view synthesis. Because as compared to the color image the resolution of the corresponding depth image is low. In this paper, an efficient and confided method ...
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Virtual view synthesis is an essential part of computer vision and 3D applications. A high-quality depth map is the main problem with virtual view synthesis. Because as compared to the color image the resolution of the corresponding depth image is low. In this paper, an efficient and confided method based on the gradual omission of outliers is proposed to compute reliable depth values. In the proposed method depth values that are far from the mean of depth values are omitted gradually. By comparison with other state of the art methods, simulation results show that on average, PSNR is 2.5dB (8.1 %) higher, SSIM is 0.028 (3%) more, UNIQUE is 0.021 (2.4%) more, the running time is 8.6s (6.1%) less and wrong pixels are 1.97(24.8%) less.