H.3. Artificial Intelligence
Amirhossein Khabbaz; Mansoor Fateh; Ali Pouyan; Mohsen Rezvani
Abstract
Autism spectrum disorder (ASD) is a collection of inconstant characteristics. Anomalies in reciprocal social communications and disabilities in perceiving communication patterns characterize These features. Also, exclusive repeated interests and actions identify ASD. Computer games have affirmative effects ...
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Autism spectrum disorder (ASD) is a collection of inconstant characteristics. Anomalies in reciprocal social communications and disabilities in perceiving communication patterns characterize These features. Also, exclusive repeated interests and actions identify ASD. Computer games have affirmative effects on autistic children. Serious games have been widely used to elevate the ability to communicate with other individuals in these children. In this paper, we propose an adaptive serious game to rate the social skills of autistic children. The proposed serious game employs a reinforcement learning mechanism to learn such ratings adaptively for the players. It uses fuzzy logic to estimate the communication skills of autistic children. The game adapts itself to the level of the child with autism. For that matter, it uses an intelligent agent to tune the challenges through playtime. To dynamically evaluate the communication skills of these children, the game challenges may grow harder based on the development of a child's skills through playtime. We also employ fuzzy logic to estimate the playing abilities of the player periodically. Fifteen autistic children participated in experiments to evaluate the presented serious game. The experimental results show that the proposed method is effective in the communication skill of autistic children.
H.3.2.6. Games and infotainment
A.H. Khabbaz; A. Pouyan; M. Fateh; V. Abolghasemi
Abstract
This paper, presents an adapted serious game for rating social ability in children with autism spectrum disorder (ASD). The required measurements are obtained by challenges of the proposed serious game. The proposed serious game uses reinforcement learning concepts for being adaptive. It is based on ...
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This paper, presents an adapted serious game for rating social ability in children with autism spectrum disorder (ASD). The required measurements are obtained by challenges of the proposed serious game. The proposed serious game uses reinforcement learning concepts for being adaptive. It is based on fuzzy logic to evaluate the social ability level of the children with ASD. The game adapts itself to the level of the autistic patient by reducing or increasing the challenges in the game via an intelligent agent during the play time. This task is accomplished by making more elements and reshaping them to a variety of real world shapes and redesigning their motions and speed. If autistic patient's communication level grows during the playtime, the challenges of game may become harder to make a dynamic procedure for evaluation. At each step or state, using fuzzy logic, the level of the player is estimated based on some attributes such as average of the distances between the fixed points gazed by the player, or number of the correct answers selected by the player divided by the number of the questioned objects. This paper offers the usage of dynamic AI difficulty system proposing a concept to enhance the conversation skills in autistic children. The proposed game is tested by participating of 3 autistic children. Each of them played the game in 5 turns. The results displays that the method is useful in the long-term.