H.3.2.6. Games and infotainment
1. An Adaptive Learning Game for Autistic Children using Reinforcement Learning and Fuzzy Logic

A.H. Khabbaz; A. Pouyan; M. Fateh; V. Abolghasemi

Volume 7, Issue 2 , Spring 2019, , Pages 321-329

Abstract
  This paper, presents an adapted serious game for rating social ability in children with autism spectrum disorder (ASD). The required measurements are obtained by challenges of the proposed serious game. The proposed serious game uses reinforcement learning concepts for being adaptive. It is based on ...  Read More

H.3.2.6. Games and infotainment
2. Robust Opponent Modeling in Real-Time Strategy Games using Bayesian Networks

A. Torkaman; R. Safabakhsh

Volume 7, Issue 1 , Winter 2019, , Pages 149-159

Abstract
  Opponent modeling is a key challenge in Real-Time Strategy (RTS) games as the environment is adversarial in these games, and the player cannot predict the future actions of her opponent. Additionally, the environment is partially observable due to the fog of war. In this paper, we propose an opponent ...  Read More